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Showing posts from August, 2019

Game Project Update: Gunnier Zed part 0

Hello World!

I've ported the general shmup structure of Gunnier Zed from "Pico 8" to
a game framework called "Love 2D".

My previous game project, "Hex Before Christmas" was a transitionary project to help demonstrate the new polish and features I could make to Gunnier Zed once I ported it to an environment without an arbitrary code limit.

Pico 8 limits the size of the game by limiting the amount of significant commands and allocated data defined in the game code.

That's not to say the whole project couldn't be done in Pico 8 but I can worry less about shrinking the size of the code and assets in favor of just making a better "Gunnier Zed" without the self imposed limitations of Pico 8.

Pico 8's good for quick prototypes since you have easy access to art, sound fx, music, level editing...
I'll make a different article about Pico 8 eventually...


I've made each of these game projects in the time span of a week…