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New Game Project: Gunnier Zed 2!

Hello World!

I've ported the general structure of Gunnier Zed 1 from "Pico 8" to
a game framework called "Love 2D".

My previous game project, "Hex Before Christmas" was a transitionary project to help demonstrate the new polish and features I could make to Gunnier Zed once I ported it to an environment without an arbitrary code limit.

Pico 8 limits the size of the game by limiting the amount of significant commands and allocated data defined in the game code.

That's not to say the whole project couldn't be done in Pico 8 but I can worry less about shrinking the size of the code and assets in favor of just making a better "Gunnier Zed" without the self imposed limitations of Pico 8.

Pico 8's good for quick prototypes since you have easy access to art, sound fx, music, level editing...
I'll make a different article about Pico 8 eventually...

Aaaaaanyway...

I've made each of these game projects in the time span of a week-end, roughly no more than 4 days per game project.

With Gunnier Zed 2 I want work on the game for about a month and see the amount of polish I can put on the game.

There are a couple sections of the game development process I feel are important for indies:
 (the list below is not ordered in any particular way)
  1. The Design and Planning
  2. The Marketing / Letting people know your working on a game project
  3. The presentation of the game / project (In game menus/UI/Game Art)
  4. The Game Feedback (SFX, music, visual effects from player actions)
  5. Discovering the "Meat" of the game (knowing what the actual fun or game is about and how to cut that content up to make the games total play time.
I want to work on each of the listed elements in Gunnier zed 2.

So!  to work on #2 of the above list I'm going to document the development of Gunnier Zed 2 with more depth.

That means I'm going to make a series of posts about Gunnier Zed 2 on this blog and on my social medias:
My Twitter






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New Game in Development: Gunnier Zed, a Shmup game

Welcome to my game development blog, Dwayne Dev!

I'm starting a website to distribute my current game projects. I'll also write articles analyzing games or expressing my thoughts and opinions on game related topics and issues.

Currently I'm developing a game called, "Gunnier Zed". Test it here in the browser!
Play in "full screen" or "Mobile Freindly" mode here: Full Screen Mode




I call it Gunnier Zed because the name sounds kind of alien while communicating that the game is about shooting things because it sounds like "gunner".

The "Zed" part refers to the direction the player travels in the game. Although the game is 2d with only an x axis and y axis, in 3d games the z axis or "Zed" axis can propel a player forward depending on the orientation of the game.

 So the title is about the player traveling forward and progressing passed challenges.

I sort of made that description above about the name up as I wrote about…

New Shmup Game Released: Hex Before Christmas

I made a shmup game called "Hex Before Christmas", for the Butterscotch Shenanijam,

Check it out!
Rate and comment if you like it or have some kind of feed back, thanks in advance if you do.


The game includes: Unlockable Features, Tougher bosses, Sleeker gameplay!
Get the game from Itch.io

I made the game in Love 2d. This is sort of a port of that previous game I posted here, "Gunnier Zed".

There's was a whole lot more freedom moving the game's framework from Pico8 to love 2D, felt like a breath of fresh air.

Pretty much built the game from scratch with some hints on how to structure the gameplay loop from Gunnier zed.

Inspiration was took from Touhou and Blue Revolver while coming up with the premise for the game.